![]() ![]() Even specializing in dexterity won't work. There is always a minimum 5% chance to hit and most boss monsters have an even better chance. Unlike Avadon, you can't successfully make a character that will evade attacks by maximizing dexterity even on normal difficulty. ![]() If you want to increase strength to avoid encumbering your character you can or wear lighter armor until your strength goes up on its own. Your other two stats will increase automatically with a point being added as you level up starting with strength at level 2, dexterity at level 3, intelligence at level 4, and endurance at level 5. For those the second character needs some health. ![]() The exceptions are area attacks that hit more than one character and a knockback attack that moves the first character so the next one gets hit by other monsters. Endurance is the most important stat for the first character in your party since during outdoor encounters that character is usually attacked by the monsters and can easily die in the first round even on normal difficulty. The next most important stat is endurance since this game uses the same system as Avadon where your health increases by 5 when you gain a level or raise your endurance by 1. This is more important than increasing the related combat ability in the skill tree because that only increases your to hit chance by 1%. Each point in that stat increase your damage by one level and your to hit chance by 5%. Melee fighters need strength, range fighters need dexterity, and mages and priests need intelligence to do more damage and increase their to hit chance. The most important stat is for your primary attack. It's hard to build a bad party at the start, but later on in the game bad decisions will reduce your chances of hitting. Plan ahead with your party so you don't have to edit it or worse restart because you tried to use jack of all trades or ones that have difficulty hitting the monsters. Other players may have different advice depending upon how they like to play. ![]()
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